![civ 6 wiki tech tree civ 6 wiki tech tree](https://www.gamerevolution.com/assets/uploads/2016/10/file_71105_Civilization6TechTree.jpg)
![civ 6 wiki tech tree civ 6 wiki tech tree](https://static.wikia.nocookie.net/civilization/images/1/16/Babylonian_(Civ6).png)
Provides +4 Production for all cities within 6 tiles (the original Factory only provides +3 production). Unique Building - Electronics Factory: A unique replacement for the Industrial Era Factory.
#Civ 6 wiki tech tree Patch#
With patch 4.8, Kasbah only affects the researching players Castles once. Initially, Kasbah increases not only the team Castles working speed by 25, but also the Castles of the researching player by another 25 (resulting in a total 56.25 bonus). Does not suffer combat penalties for being wounded. With patch 4.8, it was added to their technology tree. Requires the Military Tactics technology. Unique Unit - Samurai: Japan's unique Medieval Era melee unit.Unique Ability - Meiji Restoration: All districts receive an additional standard adjacency bonus for being adjacent to another district.Leader Agenda - Bushido: Likes civilizations with a strong military, but only if they are also strong in Faith or Culture.Builds Encampment, Holy Site and Theater Square districts in half the time. Leader Ability - Divine Wind: Land units receive +5 combat strength in land tiles adjacent to Coast naval units receive +5 combat strength in shallow water tiles.Another advantage of building districts together is that Japan can use less spies to defend her districts from other civ's espionage. This can be useful if Japan builds cities within at most six tiles of each other, as they can further combine their adjacency bonuses between cities. Thanks to Japan's Meiji Restoration ability, she will find it easiest to build districts immediately adjacent to each other. Japan does not excel in any particular victory condition, but she does perform well for those who have a strong grasp of city-planning and those who like to focus on internal development. Hojo's Japan is a jack-of-all-trades civilization. Japan is led by Hojo Tokimune, the eighth shikken (regent) of the Kamakura shogunate who fiercly declined Kublai Khan's demands of tribute and oversaw the defense of Japan from a possible Mongol invasion. They differ in many of the details, though, and each race has one or more areas of expertise according to their general personality and proclivities.Japan is one of the original 19 civilizations available in Civilization VI. Everyone has some kind of factory progression, for example, and access to colonization tech for extreme worlds. Clicking on the faction name will take you to more information about that faction, while clicking on the technology tree description will take you to the technologies of that faction.Įvery race has access to the basic necessities of expanding and growing their empire.
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A race may call each of those branches by a different name, but any structural differences are due to the race type or an ability.Īll major factions have their own unique technology tree, the minor factions share a technology tree, and custom factions can use any of the technology trees. The tech tree has four main branches: Unrecognized icon name Colonization, Unrecognized icon name Engineering, Warfare, and Governance. Significantly overhauled the tech tree from. With the or expansions, it is easiest to think of there being a single tech tree, with certain technologies requiring or being precluded by specific Abilities and Race Types.